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Troubleshooting

This page covers common issues and their solutions.

Symptoms: Overlay shows “Disconnected”, games can’t find other players

Solutions:

  1. Check your WiFi connection is working
  2. Try visiting a website to confirm internet access
  3. Verify server address in config/ryu_ldn_nx/config.ini
  4. The server might be down — check community channels

Symptoms: Overlay shows “Error” in red

Solutions:

  1. Force reconnect via the overlay
  2. Check server address is correct
  3. Restart the game
  4. Reboot your Switch

Symptoms: Games feel laggy, overlay shows high RTT

Solutions:

  1. Move closer to your WiFi router
  2. Use 5GHz WiFi if available
  3. Reduce network congestion (pause downloads, etc.)
  4. The server might be geographically far — check for closer servers

Symptoms: Players suddenly disappear from session

Solutions:

  1. ryu_ldn_nx will attempt automatic reconnection (fast 200ms first retry, then exponential backoff)
  2. Check WiFi stability — move closer to your router
  3. If reconnection fails, restart the game session
  4. TCP keepalive (30s idle / 10s interval / 5 probes) should detect dead connections automatically

Symptoms: Connected briefly then immediately disconnected, or NetworkError with code 1

Solutions:

  1. Ensure your ryu_ldn_nx version matches the server version
  2. Update to the latest release
  3. Check the server supports protocol version 1

Symptoms: Scan shows no networks, or can’t join

Solutions:

  1. Make sure all players are using ryu_ldn_nx
  2. Verify all players are on the same server
  3. Check overlay shows “Ready” status
  4. Try having a different person host

Smash Bros Room Rejection / PIA Mesh Failure

Section titled “Smash Bros Room Rejection / PIA Mesh Failure”

Symptoms: Can see the room but joining fails, or room disappears mid-match. “Communication error” in-game.

Root cause: PIA (Protocol Independent Application) mesh discovery relies on broadcast UDP packets reaching every listening socket on the same port. If RouteIncomingData() delivers a broadcast packet to only one socket instead of all matching sockets, PIA’s mesh protocol cannot form connections.

Solutions:

  1. Ensure you’re running the latest version — broadcast delivery was fixed to fan out to all matching proxy sockets
  2. If using P2P mode, verify UPnP port mapping is working (check overlay for P2P status)
  3. Try relay mode (disable P2P in config) as a fallback
  4. Check debug logs for ProxySocket creation — you should see multiple sockets on the same port for broadcast ports (49152–49155)

Symptoms: Game creates network then immediately destroys it, or reports “could not find local node”

Root cause: PIA games call GetIpv4Address() and GetNetworkInfo() separately, then match the IP from GetIpv4Address() against NetworkInfo.ldn.nodes[].ipv4Address. If these mismatch, FindLocalNodeId() returns 0xFF (not found).

Solutions:

  1. This is a known timing issue in P2P mode where m_ipv4_address may not yet be updated when Connected arrives
  2. Usually resolves on second attempt — restart the game session
  3. If persistent, switch to relay mode (disable P2P)

Symptoms: Players suddenly disappear from session

Solutions:

  1. Check WiFi stability
  2. ryu_ldn_nx will attempt automatic reconnection
  3. If reconnection fails, restart the game session

Symptoms: Game freezes or closes unexpectedly

Solutions:

  1. Make sure you have the latest ryu_ldn_nx version
  2. Update your game to the latest version
  3. Report the issue with game name and version
  4. Check Switch logs at config/ryu_ldn_nx/ryu_ldn_nx.log (enable log_to_file=1 in config)

Symptoms: Overlay says “ryu_ldn_nx not loaded”

Solutions:

  1. Verify file structure:
    atmosphere/contents/4200000000000010/exefs.nsp
    atmosphere/contents/4200000000000010/main.npdm
    atmosphere/contents/4200000000000010/toolbox.json
    atmosphere/contents/4200000000000010/flags/boot2.flag
  2. Make sure Atmosphere is up to date
  3. Reboot completely (not just sleep mode)

Symptoms: Tesla menu doesn’t show ryu_ldn_nx

Solutions:

  1. Verify overlay file exists:
    switch/.overlays/ryu_ldn_nx_overlay.ovl
  2. Make sure Tesla Menu (nx-ovlloader) is installed
  3. Try reinstalling Tesla Menu

Symptoms: Changes to config.ini don’t take effect

Solutions:

  1. Make sure you saved the file
  2. Check file is in the correct location:
    config/ryu_ldn_nx/config.ini
  3. Use “Force Reconnect” in the overlay
  4. Or reboot your Switch

Enable debug logging to troubleshoot connection issues:

[debug]
enabled = 1
level = 3
log_to_file = 1

Log levels:

  • 0 — Errors only (critical issues)
  • 1 — Warnings (potential problems)
  • 2 — Info (normal operation)
  • 3 — Verbose (detailed debug, including packet traces)

The log file is written to config/ryu_ldn_nx/ryu_ldn_nx.log on the SD card. Read deltas per test run rather than the full file — it can grow quickly at verbose level.

| Pattern | Meaning | |---------|---------| | [NETWORK:CONNECTION] | TCP connection/reconnection events | | [LDN:STATE] | State machine transitions (None → Initialized → AccessPoint → AccessPointCreated) | | [LDN:OPS] | LDN operations (Scan, CreateNetwork, Connect) | | [BSD:PROXY] | Proxy socket creation, bind, connect — look for multiple sockets on the same port | | [LDN:PROXY] | ProxyData routing — broadcast delivery to all matching sockets |

If your issue isn’t covered here:

  1. Check GitHub Issues for similar problems
  2. Enable debug mode and collect logs
  3. Open a new issue with:
    • Your Switch firmware version
    • Atmosphere version
    • ryu_ldn_nx version
    • Game name and version
    • Steps to reproduce
    • Debug logs (with level = 3)